FREE ONLINE WORKSHOP Pricing Artwork & Design Items 9 September 2026 · 2:00 PM CEST (UTC+2) · 60 minutes

€0.00

How do you decide what your work should cost?

Pricing creative work can be surprisingly difficult. There are no universal rules, and what works for an artist may not work for a designer selling physical products.

In this practical one-hour workshop, we’ll look at different approaches to pricing, including:

  • pricing strategies for artists and designers

  • practical pricing principles for two-dimensional artwork

  • VAT and what it means for your pricing

  • pricing physical design items and products

  • gallery, shop and other commissions — and why they matter

  • common pricing mistakes and things to consider before setting your prices

The aim isn't to give you one formula that works for everyone, but to help you understand the factors behind pricing and make more informed decisions about your own work.

The workshop is free, but registration is required.

To keep the workshop practical and interactive, places are limited to 20 participants.

How do you decide what your work should cost?

Pricing creative work can be surprisingly difficult. There are no universal rules, and what works for an artist may not work for a designer selling physical products.

In this practical one-hour workshop, we’ll look at different approaches to pricing, including:

  • pricing strategies for artists and designers

  • practical pricing principles for two-dimensional artwork

  • VAT and what it means for your pricing

  • pricing physical design items and products

  • gallery, shop and other commissions — and why they matter

  • common pricing mistakes and things to consider before setting your prices

The aim isn't to give you one formula that works for everyone, but to help you understand the factors behind pricing and make more informed decisions about your own work.

The workshop is free, but registration is required.

To keep the workshop practical and interactive, places are limited to 20 participants.